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ENCOURAGING GREATER INDIVIDUAL AND TEAM PERFORMANCE IN
2010
We recently
surveyed clients to get a better understanding of their
goals for 2010. The most frequent response? Encouraging
greater individual and team performance. Not surprising
given the economic climate. But as a trainer, how and
where do you begin?
In This Issue:
ENCOURAGING GREATER INDIVIDUAL AND TEAM PERFORMANCE IN 2010
GIVE SUPERVISORS A ROAD MAP FOR SUCCESS
A MODEL OF TEAMWORK: CELEBRATING 30 YEARS
INNOVATION: IT’S NOT JUST FOR GENIUSES
Clients often ask us to recommend training resources to
help them achieve their goals. When it comes to
improving individual and team performance, a good place
to start is with productivity. In other words, getting
things done. How can we prepare individuals to implement
time-bound work goals rapidly, effectively, and
efficiently, with a successful and measurable finish?
Here are two important first steps in improving the
productivity that leads to greater individual and team
performance:
Thinking It Through
Create a strategy that is compelling enough for
individuals and teams to follow. Ensure that the
direction is set, priorities are established, and there
has been sufficient planning. The vision should be so
clear that, if asked, you could sketch it on a piece of
paper.
Signs that your organization isn't "thinking it through"
include:
People seem "fuzzy" about the future, with only a
vague sense of where to go or what to do
Management's expectations come across as "I'll know
it when I see it"
A
complacent attitude toward change or an "everything
seems ok" attitude
Lack
of data on budgets, resources, and analysis
Taking Action
Ensure that your organization is already performing the actions
necessary to execute the strategy, such as engagement, execution, and
accountability. Without these, no amount of vision, planning, or
influence will bring success. It is critical for everyone involved to be
personally engaged, be able to execute plans effectively, and have clear
accountability for their actions.
Indications that your organization isn't "taking action" include:
Lack of sincerity about the changes individuals
and the organization need to make
Hedging bets against success
Confusion over accountability and how to "keep
score"
Not including key stakeholders in the
decision-making process
Leaving it up to individuals to figure things
out
Setting the stage for improved productivity will help to encourage
greater individual and team performance.
The
statistics are staggering. A whopping 40% of all new
supervisors fail within the first eighteen months. Why?
They either get fired, quit, or receive a poor
performance review (Manchester, Inc. 2005). And many
aspiring supervisors never even attempt the position,
turning down promotions simply because they fear failure
and feel unprepared for the change in responsibility.
In today's business environment, organizations can't
afford to become statistics. Now is the time to be doing
more with less, and the role of the front-line
supervisor is growing in importance. Yet many
organizations continue to promote top-performing or
senior employees with little thought, assuming their
performance will continue to blossom as supervisors.
This assumption is rarely successful. Rather, it
typically ends in stress, poor performance, and lack of
results.
The key to success is preparation. Before promoting the
next employee, it is important to recognize that being a
supervisor requires more than just technical skill.
While the idea may sound simple, so many organizations
fail to prepare supervisors properly for their new role.
As a trainer, you can help to ensure their success with
training that starts by addressing these basic but vital
issues:
What
does it really mean to be a supervisor?
What
is the scope of the supervisory role, and how does
it differ from being an employee?
What
specific knowledge and skill sets are required of
supervisors?
What
is the new supervisor’s current skill set, and how
does it need to improve or change?
Before new supervisors embark on their missions, it
is also important to arm them with a "road map" - a
practical framework and action plan that will help
them to build necessary skills and guide them along
the way. Simple things to do, but a little
preparation goes a long way toward success.
Jungle Escape became an
instant hit with trainers and their audiences when it was originally
introduced in the late 1970s. Three decades later, we celebrate its 30th
anniversary as a classic training game and team-building tool used by
thousands around the globe.
"The game was originally created for one of our training programs," says
Dr. Rollin Glaser, founder of HRDQ and author of Jungle Escape. "The
purpose of the activity was to help groups focus on some of the major
issues blocking teamwork. It was an instant success. Even after all of
these years, people still to refer to HRDQ as 'the helicopter company'."
Over the years, HRDQ clients have used Jungle Escape in many creative
ways. From decorating the training room to look like a jungle to making
the helicopter construction difficult by withholding parts, our clients
have embellished the basic activity to further the excitement.
"Jungle Escape is a great way to make an immediate difference with a
team. It captured our imaginations and now we plan to create a larger
training experience to build on the learning benefits," said Steve
Schofield, Regional Sales Training Manager for Comcast University.
Today, Jungle Escape is in its Fourth Edition, and continues to be
HRDQ's most popular training game.
AUTHOR Q & A
INNOVATION: IT’S NOT JUST FOR GENIUSES
Junkyard
Games: The Outrageously Fun Innovation Simulation is an
exciting new training game from HRDQ. We recently
interviewed co-author Ron Roberts about his new release
and the importance of innovation in today’s
organizations.
Q: How do you define innovation, and why is it
important to organizations today?
A: Creativity is the act of coming up with something new
- a product, service, concept, material, device,
application, or process. Innovation is the act of
integrating that creation into the day-to-day operation
and activities of society so that there is a high,
constant, and sustainable demand for it.
Innovation is the lifeblood of organizations because it
generates the new products, services, and processes
needed to meet the ever-changing needs of clients and
consumers in a world driven by rapid and often
unforeseen change.
Q: Who needs to be innovative?
A: Everyone. Whether you are a scientist in a lab or a
maintenance person helping to keep the offices healthy
and free from bacteria, everyone at all levels - in
every organization - has firsthand knowledge that can be
beneficial to improving performance and success.
Q: Is it possible to learn how to be innovative?
A: Yes! Anyone can learn how to be innovative simply by
practicing on a regular basis. It also takes courage -
courage to overcome the natural fear that is associated
with innovation. Courage to think outside of the box.
And courage to take a risk and tell others about your
ideas. But if you can overcome this trepidation, you may
be the lucky one who comes up with the brilliant idea
that changes the way your company does business, saves
the organization significant amounts of time and money,
or dramatically increases performance.
It’s entirely possible that your first idea - or your
25th or 100th - won’t be a smashing success right out of
the box. But it is important to remember that one new
idea can trigger a whole host of new ideas amongst you,
your team, or the organization. So while your idea may
not be accepted as it was originally conceived, it may
spark an innovative idea in someone else.
Q: Junkyard Games introduces a 7-step innovation
process. How does this model work?
A: To put it very simply, the 7-step innovation process
is a way of moving from a gut feeling or raw concept to
a well-oiled, valuable product or service - and all of
the necessary steps in between.
Q: How would you use Junkyard Games to solve a
problem?
A: Junkyard Games allows participants to practice the
7-step innovation process and apply it to problem
solving in a logical, simple, and easy-to-use way.
Participants are able to achieve their goals and
objectives through innovation to solve any problem,
simply by following the steps outlined by the model.
Q: What are the primary benefits of using Junkyard
Games in the training classroom?
A: One of the primary benefits of using Junkyard Games
in the training classroom is the hands-on, tactile, and
visceral experience it gives the audience. Participants
get to feel the excitement of innovating, and they are
able to see the many different ways they can be creative
and innovative. As a facilitator, it is amazing to watch
learning in action. Even though each team starts the
simulation with similar materials, the results are
always creative and varied. It is exciting to watch
innovation come from within each person, and to see the
different results it yields each time.
Q: What makes Junkyard Games an effective learning
tool?
A: A few high-level adult thinkers learn through
insight, but the majority of people tend to learn from
repetition, and from trial and error. Junkyard Games
enhances both components of learning. It incorporates
both insight and brainstorming, and there are repeated
opportunities for the group members to practice their
ideas through trial and error until they get it just
right. Through constant repeated effort, previously
unseen ideas can surface and become more conscious. And
as consciousness changes, so does the process of
innovation and of learning from both mistakes and
successes.
Q: Do you have a specific experience using the
product that you can share?
A: Yes, I recently worked with a group of pharmaceutical
strategic planners. They were charged with the challenge
of discovering new and innovative ways to introduce
environmentally friendly methods to improve their
organization’s manufacturing processes, both in the
short term and as far out as 20 years from now.
I used Junkyard Games as a way to encourage innovative
thinking and introduce the 7-step model. The audience
had a great time playing the game, and afterwards we
applied the principles of process improvement and
innovation to their specific green manufacturing
challenge. The level of brainstorming within the group
was off the charts! They were very pleased with the
results, and we ended the session with ideas and a
process they could put into immediate motion.
Ron Roberts -
Co-Author of Junkyard Games
Ron Roberts is a recognized consultant, trainer, and
author. An expert in the field of accelerated
experiential learning, he has created more than 70
games, tools, and digital applications, and holds six
patents on learning technology. Ron has a master’s
degree in counseling psychology, serves as the president
of two companies, Action Centered Training, Inc. and ACT
Games, and is a professor in both the management and
communications departments at Penn State University.