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Home > Teams > Team Adventure Series Survival Simulations > Vacation In The Keys

 

Vacation In The Keys

 

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Vacation in the Keys is a team consensus decision making simulation for management development training. Team members learn and practice the group process skills needed to achieve synergy, including problem solving, consensus decision making, and conflict resolution. Vacation in the Keys is an excellent ice breaker and energizer for any audience.

When it comes to synergistic teams, the sum of the whole is greater than the sum of the individual parts. This is why most, if not all, organizations today look to teams to make important decisions, strategize, and solve problems. But in order to achieve peak performance, teams must be able to maximize a collaborative approach.
 
Trainers can give their audiences the opportunity to experience team synergy with Vacation in the Keys. Part of the ever popular HRDQ Team Adventure Series, this classroom training exercise provides a safe, non-threatening means for teams to practice and develop the group process skills they need to reach synergy. The simulation challenges teams to work together to overcome a disaster scenario by engaging effective methods of decision-making, communication, problem solving, and conflict resolution.
 
The Scenario
 
Disaster strikes a group of friends on charter trip to the Florida Keys when their 43-foot sport fishing boat explodes as the ignition is started. In the blink of an eye, everyone is thrown overboard. Stranded and disoriented, the group watches in shock as their boat quickly disappears below the surface of the water. The good news is that all of the passengers are able to swim and safely reach the shore. Most injuries are minor, but one passenger is suffering from deep cuts. Now the group must work together to save themselves, care for their critically injured friend, and get rescued. The only resources available to them are the contents they retrieved from the blast – and each other.

Learning Outcomes
  • Learn how to manage and resolve group conflict
  • Hone group problem-solving skills
  • Improve communication
  • Discover the advantages of consensus decision making
  • Experience the concept of synergy
Theory and Development
 
Interviews with cruise line staff members and personal cruise experience form the basis for Vacation in the Keys, a survival adventure that demonstrates “team synergy” — the belief that decisions made by groups are better than decisions made by individuals acting alone (Michaelson, Watson, & Black, 1989). Groups bring a greater sum total of knowledge and information to the discussion of a problem, as well as a greater number of approaches and perspectives. The simulation can also demonstrate “process loss.” This phenomenon occurs when a knowledgeable group member outperforms the group, indicating that the member’s knowledge was lost sometime during the group discussion. In order for group decision making to work, unique information must be shared and absorbed by the group (Stasser, 1992).
 
 
Uses for the Simulation
 
Vacation in the Keys can be used as a standalone training instrument and ice breaker, or it can be incorporated into a more comprehensive program on teambuilding. It also makes an effective component in training programs for a variety of topics such as problem solving and decision making.
  • Illustrate the concept of team synergy
  • “Break the ice” among new or conflicted teams
  • Give teams a nonthreatening opportunity to work together
  • Help teams practice consensus decision making
  • Improve active listening, probing, and confronting behaviors in a realistic setting
  • Train team leaders in team facilitation skills
  • Open or close a learning session
  • Introduce an organizational change, such as the transition to self-managing teams
  • Interject a fun activity into an otherwise serious agenda
  • Supplement outdoor experiential learning
How It Works
 
Vacation in the Keys challenges participants to rank 15 salvaged items — first as individuals, and then as a team. Scores are compared to expert rankings and it is determined if the team outperformed each individual or vice versa. Finally, you’ll lead the participants into a group action planning discussion, providing the team with the opportunity to apply the learning to the workplace.
 
If you are planning to use Vacation in the Keys in a classroom training session, we recommend you allow approximately 1 hour for interpretation of scores, topic discussion, debrief, and action planning. The Vacation in the Keys Facilitator Guide includes everything you need to lead a successful training session from comprehensive background information and activities, to reproducible handouts and even a professional PowerPoint presentation. It also offers an easy-to-follow workshop outline that expands Vacation in the Keys into a 3-hour program.

What to Order
 
Initial Rollout
 
You will need to order a Facilitator Guide per trainer and either 1 Print Participant Guide for each individual learner. The Starter Kit is a great way to begin your rollout and includes a Facilitator Guide and 5 Print Participant Guides. Additional Participant Guides may be purchased separately. Purchasing all of the participant materials you need at one time may qualify you for quantity discounts that can save you money and simplify ordering.
 
If you are new to this product we highly recommend HRDQ QuickStart Training, whether you are a novice trainer or a seasoned facilitator. It’s an excellent way to quickly get up to speed on the product so you can step into your first training class with confidence. Personalized, one-on-one telephone coaching is provided at your convenience. Our subject matter experts will review the program with you, offer ideas for tailoring the program to your specific needs, and discuss typical participant questions and reactions, and more. 
 
Ongoing Training

 
Each time you administer the assessment you will need to order a new Participant Guide for each individual. Quantity discounts begin at 50 units per order. Additional Facilitator Guides are also available for individual purchase if you have additional trainers or require a new copy.

Related Products
 

Type

Simulation
 
Time Required

Scoring:  20 minutes
 
Authors

Rollin Glaser, EdD
Christine Glaser, MEd
 
Contributor:

Eileen M. Russo, PhD
 
Products (Total Items: 4)
Vacation In The Keys - Participant Guide Vacation In The Keys - Participant Guide
1 Print Participant Guide
$11.00
Quantity
Vacation in the Keys - QuickStart Training Vacation in the Keys - QuickStart Training
Telephone coaching for facilitators
$595.00
Quantity
Vacation In The Keys - Theoretical Background Vacation In The Keys - Theoretical Background
Theoretical Background
Free
Quantity
Vacation In The Keys - Facilitator Guide Vacation In The Keys - Facilitator Guide
Facilitator Guide
$109.00
Quantity
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