Training tools for developing great people skills.
Now compatible with Powerpoint versions 2007 and newer.
As a breakthrough emotional intelligence training game, Creating an Emotionally Intelligent World can fast track your team for success. This computer-based management development training game helps teams, employees, leaders, and managers learn and practice emotional intelligence skills for better communication, leadership, decision-making and interpersonal relationships.
There’s no question emotions are an integral part of our everyday lives, both at home, at work, and beyond. Emotional Intelligence (EI) is the ability to comprehend emotions and manage them effectively to get better results in both your personal life and career. Research shows that those with higher levels of emotional intelligence are stronger leaders, better decision makers, foster more fulfilling relationships, and increase team efficiency in the workplace. Studies also suggest that EI is a more accurate predictor of success at work and in your personal life than the more traditional IQ test.
The good news is that emotional intelligence is a skill that can be developed and improved upon through emotional intelligence activities for adults. And once you have a team that not only understands their emotions but is also aware of their ability to impact others, you’ll find overall communication will improve dramatically, which can translate into higher functionality and successful results.
Creating an Emotionally Intelligent World is a computer-based training game that provides emotional intelligence activities for adults. Through this fun and interactive game, players learn about – and practice – 5 core skills of emotional intelligence:
Creating an Emotionally Intelligent World is an interactive computer-based team game built on the PowerPoint platform. The purpose is to boost players’ understanding of emotions and how they impact other people while interacting with a series of highly engaging emotional intelligence activities for adults.
The fast-paced challenges included in Creating an Emotionally Intelligent World relate to the five dimensions of emotional intelligence, and make for exciting game play as teams of up to six players per computer work together on a group project. The end goal is to earn enough points to complete a 30-piece puzzle by correctly responding to seven different types of challenges.
And just as in real life, during gameplay Unexpected Life Events (ULEs) randomly intervene, which either add or subtract puzzle pieces and complications from the overall project. The game concludes when a team completes the puzzle project, or runs out of time. At that point, players learn their performance statistics, including an Overall Emotional Intelligence Awareness Rating, a Team Performance Score, and an assessment of how frequently the individual players choose to act independently or collaboratively.
Creating an Emotionally Intelligent World provides skill development learning in five core components of Emotional Intelligence; Awareness of Self, Actions of the Self, Awareness of Others, Interaction with Others, Resilience.
Creating an Emotionally Intelligent World offers multiple applications, including:
Creating an Emotionally Intelligent World can be installed on an unlimited number of computers within one organization and train an unrestricted number of participants. Run each installation with up to 6 people per computer.
Introduction, Game, and Debrief files in PowerPoint format as well as downloads for the Personal Development and Facilitator Guides.
The Personal Development Guide is fully reproducible, and it can be distributed to an unlimited number of participants. It also includes an emotional intelligence self assessment, summary of the five EI dimensions, as well as personal growth and development activities.
The Facilitator Guide includes an overview of the game, administrative guidelines, descriptions of the game challenges, the emotional intelligence model, technical information, self-scoring emotional intelligence self assessment, action planning questions, references, and resources.
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