Junkyard Games

Junkyard Games

An exciting new training game that combines energy and fun with creativity and process improvement. Teams work together, plan, strategize, and execute their ideas to achieve a common goal – all while having fun in a learning safe environment. There isn't any right or wrong, only learning from successes and mistakes.

Item ID:0250-SKU
Junkyard Games
by Ron Roberts and Bernie DeKoven

Junkyard Games is an innovation training game for employee and management development training. The team activity is an engaging and interactive experiential instructional game that effectively improves the effectiveness of team and individual innovation skills.

Whether it's doing more for less, increasing productivity, or reducing costs, innovation is the lifeblood of all successful organizations. Without it, organizations may survive, but they seldom thrive. The fact of the matter is that anyone can be innovative, regardless of profession or level of responsibility. The opportunity for process improvement exists everywhere and at every level within an organization. Everybody’s innovating, but often it isn’t formally recognized as "process improvement" or "innovation."

The good news is that through process improvement games, anyone can learn how to be innovative with regular practice and a little courage. Fear is a natural byproduct of innovation, and you’ve got to have courage to take risks and share your ideas. The payoff for overcoming your fears can be tremendous, changing the way your company operates, inventing a new product, and saving your business time and money in the process.

Now there is a way to encourage innovation and develop the skills needed to have a positive impact on organizational performance. Junkyard Games is an exciting training simulation from HRDQ that combines energy and fun with creativity and process improvement games. Teams work together, plan, strategize, and execute their ideas to create the most innovative table top games for an international competition among imaginary countries.

The challenge is that they may only use the miscellaneous "junk" available to them. The parts are random, and not every team is given the same stuff. After an initial round of planning and testing, teams are asked to practice their innovation skills to improve upon their original design. Then the outrageous fun begins when the teams get to play each other's games and compete to win at all costs!

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